Minecraft WorldSystem мод 2022 скачать бесплатно
minecraft mod WorldSystem


Версия игры: 1.16
Всего загрузок: 71
Обновлено: Sep 15, 2020
Создано: Sep 15, 2020
Скачать WorldSystemСкачать Предыдущие версии

Предыдущие версии

Название Размер Обновлено Версия игры Загрузок
WorldSystem-2.4.11.jar release 5.74 MB Sep 15, 2020 1.16 60 скачать WorldSystem WorldSystem-2.4.11.jar releaseСкачать
WorldSystem-2.4.12-Stable(20w45a).jar beta 10.54 MB Nov 6, 2020 1.16 11 скачать WorldSystem WorldSystem-2.4.12-Stable(20w45a).jar betaСкачать


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Here are the JavaDocs.
Here are the stats of my plugin.
!!! Warning !!!
It is not recommended to use this plugin on version 1.13 or 1.14, as the performance of these versions are pretty bad, especially when it comes to world generation. Altough these versions are supported, it won't work very well. Consider using another version such as 1.12 or 1.15.
/ws get — Gives you a world
/ws home — Teleports you to your world
/ws sethome — Sets a specific home
/ws gui — Opens the GUI menu
/ws tp <Player> — Teleports you to the specific world
/ws addmember <Player> — Add a player to your world
/ws delmember <Player> — Remove a player from your world
/ws leave — Leave the world you are currently on
/ws fire — Enables/Disables fire in your world
/ws tnt — Enables/Disables tnt in your world
/ws info — Show information about the world you are currently on
/ws reset — Reset your world
/ws togglegm <player> — Allows/Denys a player changing its gamemode
/ws toggletp <player> — Allows/Denys a player teleporting
/ws togglewe <player> — Allows/Denys a player using WorldEdit
/ws togglebuild <player> — Allows/Denys a player building
Just for admins:
/ws delete <Player> — Delete the specific world
/ws confirm -  Confirm if necessary an autoupdate
— Creating worlds async
Just install FastAsyncWorldEdit and WorldEdit on your server — done.
— How to set a template
— Will not all worlds consume a lot of memory?
No, it will not. Every world gets unloaded and moved to a specific folder when they are empty. The RAM usage depends on how much chunks are loaded. So if you have one world with many chunks loaded against 5 worlds with not so much chunks loaded, the RAM usage will be equal.
— Will not all worlds consume a lot of disk space?
About 1000 worlds will consume ~38 GB of space. If you want you can enable auto-deleting for old worlds if their use was a long time ago.
— Why should I use WorldSystem? I have PlotMe.
WorldSystem gives the player a world where they can fully live out their creativity and they are not limited to a 20×20 plot. You can also enable the survival mode so players can't change their gamemode or teleport.


Servers using WorldSystem

- Forged in Fire (fifmc.com)
- UnknownCity (unknowncity.de)
- CorbaCraft (corbacraftmc.com)
- MagmaCube (magmacube.cz)
- MineCraft-Universe (mc-universe.de)
- world4every1.servegame.com
- AppleMC (AppleMC.pl)[/code]
You can contact me and I will put your server on the list too.




— ws.*: Gives access to all permissions from WorldSystem
— ws.get: With this permission you can get a world via /ws get
— ws.sethome: With this permission, you can seta specific home for your world
— ws.tp.*: Gives access to all teleport permissions from WorldSystem
— ws.build: You can build even without the permission of the world owner
— ws.delete: You can delete worlds
— ws.gamemode: You can change your gamemode without the permission of the world owner
— ws.lag: You can see the lag notifications
— ws.tp.world: You can teleport to a world without being a member of that world
— ws.tp.other: You can teleport other players across worlds
— ws.tp.toother: You can teleport to other players across worlds
— ws.big: Gives you a bigger world if configured
— ws.large: Gives you an even bigger world if configured
— ws.confirm: You can confirm an auto update


# Path where the worlds will be saved
worldfolder: 'plugins/WorldSystem/Worlds'
# Name of the template world
worldsource: ''
# If a confirm is needed before auto-update
need_confirm: true
# When nobody is on a world time until it get unloaded
unloadingtime: 20
# If true nobody can teleport or change their gamemode a WorldSystem world
# Except for players with the permissions: ws.gamemode | ws.tp.*
survival: false
# If true players will teleport to the spawn on join
spawn_teleportation: true
# Time in seconds until a request expires
request_expires: 20
# Name of the languagefile in plugins/WorldSystem/messages/
language: en
# Prefix which will be shown before each message
prefix: '&8[&3WorldSystem&8] &6'
# Time in days after a not used world will be deleted
# Set to -1 to disable
delete_after: -1
# Whether WorldSystem should contact the Mojang authserver
# If not, some unknown playernames will not be displayed
# eg. in the gui or in /ws info
contact_authserver: true
# Options for the LagSystem:
# period_in_seconds - how often will be checked for entities in seconds
# entities_per_world - maximal allowed entities per world
# garbagecollector - how often will be unused ram be cleared
  period_in_seconds: 10
  entities_per_world: 350
    use: false
    period_in_minutes: 5
# Options for random world generation
  # A seed for worldgeneration
  # Set it to 0 for no seed-useage
  seed: 0
  # Environment for the world
  # Valid inputs are 'NORMAL', 'NETHER' and 'THE_END'
  environment: NORMAL
  # Type of the world eg. flat, amplified, ...
  # Valid types are 'NORMAL', 'VERSION_1_1', 'FLAT', 'AMPLIFIED', 'CUSTOMIZED' or 'LARGE_BIOMES'
  type: NORMAL
  # Put in here the name of a generator
  # If you have one from one plugin
  generator: ''
# Location where you will be teleported when you leave you world
  gamemode: 2
    world: world
    x: 0
    y: 20
    z: 0
    yaw: 0
    pitch: 0
# Location where you spawn when you join a world
  use: false
    x: 0
    y: 20
    z: 0
    yaw: 0
    pitch: 0


A "/ws reload" command will not be necessary, because the config will be automatically read.


How to set a Template



Developer API
Before you are asking me with a problem, have a look at the docs.
The class SystemWorld is for world loading, creating, …
// Retrieving a instance of a systemworld
SystemWorld world = SystemWorld.getSystemWorld("worldname");
// Load a SystemWorld
if(!world.isLoaded()) {
  // Load a world, the player will be notified and teleporter when finished
  world.load(Player player);
// Unload a world
// Is world loaded
if(world.isLoaded()) {
  // Unloads a world with a wait timer
  // World w is the actual world object of the systemworld
  world.directUnload(World w);
  // Or unload it with the given time in the config
  world.unloadLater(World w);
// Teleport a player to the spawn of this world
world.teleportToWorldSpawn(Player p);
// Automatically checks if World w is a SystemWorld
// If so unload its with the given delay in the config
SystemWorld.tryUnloadLater(World w);


You can also use the PlaceholderAPI to get some information. Have a look for this on the GitHub Wiki




This work is licensed under a GPL-3.0 license
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Решение one world per player, о котором вы всегда мечтали. Теперь более чем на 10 языках
Я уверен, что вы спрашиваете, что такое Мировая система.
WorldSystem-это плагин, в котором каждый игрок может получить свой мир. Там они могут строить, играть и делать все, что хотят, не создавая стресса в одном мире. Владелец мира также может добавлять других игроков и управлять их разрешениями на свой мир, например, разрешать ли ему строить, телепортироваться или менять свой игровой режим.
Когда игрок создает новый мир, вы также можете установить шаблон, который затем будет клонирован.
Полностью настраиваемые сообщения
— Событийный и простой в использовании API
— Поддержка английского, немецкого, венгерского, испанского, русского, Финского, Китайского и голландского языков
Графический интерфейс (100% настраиваемый)
Много Разрешений
— Удаление миров, когда они пусты
Низкое использование процессора/оперативной памяти
Обнаружение запаздывания
Создавайте миры асинхронно и невероятно быстро (всего 1.8 — 1.12.x)
— Поддержка PlaceholderAPI
— Разрешительная система для мировых владельцев
— Настройка worldborder и всех gamerules
— Настройки генератора для также платных генераторов
— Автоматическое удаление миров, которые не были загружены в течение длительного времени
Ракетные войны — 2,5 ЕВРО
Уникальная, быстрая и веселая мини-игра
Некоторые скриншоты:
  • Поддержка большего количества языков: Вы можете отправить нам переведенные сообщения, и мы их реализуем
  • Все больше и больше worldoptions
Все еще не убежден?
  • Более 7000 строк кода
  • 4,81 звезды (18 5-звездочных отзывов)
  • Более 600 миров, управляемых WorldSystem


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