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wow addon Simple DevChat

Simple DevChat

Версия игры: 1.11
Всего загрузок: 270
Обновлено: Apr 3, 2017
Создано: Mar 17, 2017
Скачать Simple DevChatСкачать Предыдущие версии

Предыдущие версии

Название Размер Обновлено Версия игры Загрузок
DevChat v0.2 beta 18.31 KB Apr 3, 2017 1.11 163 скачать Simple DevChat DevChat v0.2 betaСкачать
DevChat v0.1 beta 10.80 KB Mar 17, 2017 1.11 107 скачать Simple DevChat DevChat v0.1 betaСкачать

Скриншоты

Описание

 
http://i.imgur.com/twkXe69.png" alt="[IMG]"> Skype DevAnonymous
http://i.imgur.com/DaY8e9N.png" alt="[IMG]"> Discord DevAnonymous #6286
 
This fully customizable plugin features global variables, custom chat format, name mention tool, clear chat, custom player message format with /reply, mute chat, player MOTD on join, /MOTD, customize the players list name in TAB, new player message, custom or no join message, custom or no quit message, custom /alert format, custom /say format, and /help to your liking and much more!
 
 
» Core Features
» Per group chat format
» Mute chat
» Clear chat
» Custom EVERYTHING
» Format chat
» Format /msg
» Player GUI
» Each player has there own UUID file for preferences
» FREE
» Clean coded and lightweight
» Permission based colors
» Customize about ANY message
» and much more!
 
» Additional Features / Soft Dependencies
» Vault Install the plugin Vault for prefixes, suffixes, and group names to work
Link to Vault: Vault
 
» PlaceholderAPI Install this plugin to have access to over 100+ variables that can be used throughout the chat. Variables by PlaceholderAPI will be in %variable% while DevChat variables are in {variable}
Link to PlaceholderAPI: PlaceholderAPI
 
 
 
» /devchat [reload] | DevChat coded by DevAnonymous
Permission Reload: devchat.reload
 
» /chat [t | mute | clear | help] | Player commands / GUI
 
» /help | Custom help
 
» /rules | Rules for the server
 
» /motd | Displays current MOTD
 
» /mutechat | Toggle chat for server
Permission: devchat.mutechat
 
» /clearchat [a | s] | Clear chat for server
Permission: devchat.clearchat
 
» /bcast <message> | A stripped version of Broadcast
Permission: devchat.bcast
 
» /message <player> <message> | Message another player
Permission Color: devchat.message.color
 
» /reply <message> | Reply to last player
Permission Color: devchat.message.color
 
» /alert <message> | Alert a message to the server
Permission: devchat.alert
 
» /say <message> | Say a message as your self
Permission: devchat.say
 
 
» {pGroup} Senders Group name
Example Output: developer
 
» {pPrefix} Senders Prefix
Example Output: DEVELOPER This is text
 
» {pSuffix} Senders Suffix
Example Output: SUFFIX_TEST This is text
 
» {pColorPrefix} Senders Prefix with color after
Example Output: DEVELOPER This is text
 
» {pColorSuffix} Senders Suffix with color after
Example Output: SUFFIX_TEST This is text
 
» {pName} Senders Name
Example Output: DevAnonymous
 
» {pDisplayName} Senders Display Name
Example Output: DevAnonymous
 
» {newline} Creates new line in sentence
Example Output: Hi {newline}Hi
Hi
 
» {onlinePlayers} Current amount of players online
Example Output: 4
 
» {uniquePlayers} How many unique players have joined the server
Example Output: 48
 
 
 
 
» devchat.chat.override | If chat is muted or player has chat muted, players message will still show if enabled in the config
 
» devchat.chat.color | Use &colors in chat
 
» devchat.message.color | Use &colors when /messaging players
 
For all the commands use the permission devchat.*
Use permission devchat.admin for staff, this permission includes:
› /mutechat
› /alert
› /clearchat
› Override chat if muted and enabled
› Chat in color
 
 
1: Download DevChat
» Download Vault for prefixes, suffixes, and group names to work
» Download PlaceholderAPI for 100+ variables!
2: Copy to your plugins folder
3: Start the server
4: Edit the config to your liking
5: Type '/devchat reload' in-game
6: Done!
 
 
MC Version 1.8
 
AMBIENCE_CAVE
AMBIENCE_RAIN
AMBIENCE_THUNDER
ANVIL_BREAK
ANVIL_LAND
ANVIL_USE
ARROW_HIT
BAT_DEATH
BAT_HURT
BAT_IDLE
BAT_LOOP
BAT_TAKEOFF
BLAZE_BREATH
BLAZE_DEATH
BLAZE_HIT
BURP
CAT_HISS
CAT_HIT
CAT_MEOW
CAT_PURR
CAT_PURREOW
CHEST_CLOSE
CHEST_OPEN
CHICKEN_EGG_POP
CHICKEN_HURT
CHICKEN_IDLE
CHICKEN_WALK
CLICK
COW_HURT
COW_IDLE
COW_WALK
CREEPER_DEATH
CREEPER_HISS
DIG_GRASS
DIG_GRAVEL
DIG_SAND
DIG_SNOW
DIG_STONE
DIG_WOOD
DIG_WOOL
DONKEY_ANGRY
DONKEY_DEATH
DONKEY_HIT
DONKEY_IDLE
DOOR_CLOSE
DOOR_OPEN
DRINK
EAT
ENDERDRAGON_DEATH
ENDERDRAGON_GROWL
ENDERDRAGON_HIT
ENDERDRAGON_WINGS
ENDERMAN_DEATH
ENDERMAN_HIT
ENDERMAN_IDLE
ENDERMAN_SCREAM
ENDERMAN_STARE
ENDERMAN_TELEPORT
EXPLODE
FALL_BIG
FALL_SMALL
FIRE
FIRE_IGNITE
FIREWORK_BLAST
FIREWORK_BLAST2
FIREWORK_LARGE_BLAST
FIREWORK_LARGE_BLAST2
FIREWORK_LAUNCH
FIREWORK_TWINKLE
FIREWORK_TWINKLE2
FIZZ
FUSE
GHAST_CHARGE
GHAST_DEATH
GHAST_FIREBALL
GHAST_MOAN
GHAST_SCREAM
GHAST_SCREAM2
GLASS
HORSE_ANGRY
HORSE_ARMOR
HORSE_BREATHE
HORSE_DEATH
HORSE_GALLOP
HORSE_HIT
HORSE_IDLE
HORSE_JUMP
HORSE_LAND
HORSE_SADDLE
HORSE_SKELETON_DEATH
HORSE_SKELETON_HIT
HORSE_SKELETON_IDLE
HORSE_SOFT
HORSE_WOOD
HORSE_ZOMBIE_DEATH
HORSE_ZOMBIE_HIT
HORSE_ZOMBIE_IDLE
HURT_FLESH
IRONGOLEM_DEATH
IRONGOLEM_HIT
IRONGOLEM_THROW
IRONGOLEM_WALK
ITEM_BREAK
ITEM_PICKUP
LAVA
LAVA_POP
LEVEL_UP
MAGMACUBE_JUMP
MAGMACUBE_WALK
MAGMACUBE_WALK2
MINECART_BASE
MINECART_INSIDE
NOTE_BASS
NOTE_BASS_DRUM
NOTE_BASS_GUITAR
NOTE_PIANO
NOTE_PLING
NOTE_SNARE_DRUM
NOTE_STICKS
ORB_PICKUP
PIG_DEATH
PIG_IDLE
PIG_WALK
PISTON_EXTEND
PISTON_RETRACT
PORTAL
PORTAL_TRAVEL
PORTAL_TRIGGER
SHEEP_IDLE
SHEEP_SHEAR
SHEEP_WALK
SHOOT_ARROW
SILVERFISH_HIT
SILVERFISH_IDLE
SILVERFISH_KILL
SILVERFISH_WALK
SKELETON_DEATH
SKELETON_HURT
SKELETON_IDLE
SKELETON_WALK
SLIME_ATTACK
SLIME_WALK
SLIME_WALK2
SPIDER_DEATH
SPIDER_IDLE
SPIDER_WALK
SPLASH
SPLASH2
STEP_GRASS
STEP_GRAVEL
STEP_LADDER
STEP_SAND
STEP_SNOW
STEP_STONE
STEP_WOOD
STEP_WOOL
SUCCESSFUL_HIT
SWIM
VILLAGER_DEATH
VILLAGER_HAGGLE
VILLAGER_HIT
VILLAGER_IDLE
VILLAGER_NO
VILLAGER_YES
WATER
WITHER_DEATH
WITHER_HURT
WITHER_IDLE
WITHER_SHOOT
WITHER_SPAWN
WOLF_BARK
WOLF_DEATH
WOLF_GROWL
WOLF_HOWL
WOLF_HURT
WOLF_PANT
WOLF_SHAKE
WOLF_WALK
WOLF_WHINE
WOOD_CLICK
ZOMBIE_DEATH
ZOMBIE_HURT
ZOMBIE_IDLE
ZOMBIE_INFECT
ZOMBIE_METAL
ZOMBIE_PIG_ANGRY
ZOMBIE_PIG_DEATH
ZOMBIE_PIG_HURT
ZOMBIE_PIG_IDLE
ZOMBIE_REMEDY
ZOMBIE_UNFECT
ZOMBIE_WALK
ZOMBIE_WOOD
ZOMBIE_WOODBREA
 
MC Version 1.9+ [1.9, 1.10, 1.11]
 
AMBIENT_CAVE
BLOCK_ANVIL_BREAK
BLOCK_ANVIL_DESTROY
BLOCK_ANVIL_FALL
BLOCK_ANVIL_HIT
BLOCK_ANVIL_LAND
BLOCK_ANVIL_PLACE
BLOCK_ANVIL_STEP
BLOCK_ANVIL_USE
BLOCK_BREWING_STAND_BREW
BLOCK_CHEST_CLOSE
BLOCK_CHEST_LOCKED
BLOCK_CHEST_OPEN
BLOCK_CHORUS_FLOWER_DEATH
BLOCK_CHORUS_FLOWER_GROW
BLOCK_CLOTH_BREAK
BLOCK_CLOTH_FALL
BLOCK_CLOTH_HIT
BLOCK_CLOTH_PLACE
BLOCK_CLOTH_STEP
BLOCK_COMPARATOR_CLICK
BLOCK_DISPENSER_DISPENSE
BLOCK_DISPENSER_FAIL
BLOCK_DISPENSER_LAUNCH
BLOCK_END_GATEWAY_SPAWN
BLOCK_ENDERCHEST_CLOSE
BLOCK_ENDERCHEST_OPEN
BLOCK_FENCE_GATE_CLOSE
BLOCK_FENCE_GATE_OPEN
BLOCK_FIRE_AMBIENT
BLOCK_FIRE_EXTINGUISH
BLOCK_FURNACE_FIRE_CRACKLE
BLOCK_GLASS_BREAK
BLOCK_GLASS_FALL
BLOCK_GLASS_HIT
BLOCK_GLASS_PLACE
BLOCK_GLASS_STEP
BLOCK_GRASS_BREAK
BLOCK_GRASS_FALL
BLOCK_GRASS_HIT
BLOCK_GRASS_PLACE
BLOCK_GRASS_STEP
BLOCK_GRAVEL_BREAK
BLOCK_GRAVEL_FALL
BLOCK_GRAVEL_HIT
BLOCK_GRAVEL_PLACE
BLOCK_GRAVEL_STEP
BLOCK_IRON_DOOR_CLOSE
BLOCK_IRON_DOOR_OPEN
BLOCK_IRON_TRAPDOOR_CLOSE
BLOCK_IRON_TRAPDOOR_OPEN
BLOCK_LADDER_BREAK
BLOCK_LADDER_FALL
BLOCK_LADDER_HIT
BLOCK_LADDER_PLACE
BLOCK_LADDER_STEP
BLOCK_LAVA_AMBIENT
BLOCK_LAVA_EXTINGUISH
BLOCK_LAVA_POP
BLOCK_LEVER_CLICK
BLOCK_METAL_BREAK
BLOCK_METAL_FALL
BLOCK_METAL_HIT
BLOCK_METAL_PLACE
BLOCK_METAL_PRESSUREPLATE_CLICK_OFF
BLOCK_METAL_PRESSUREPLATE_CLICK_ON
BLOCK_METAL_STEP
BLOCK_NOTE_BASEDRUM
BLOCK_NOTE_BASS
BLOCK_NOTE_HARP
BLOCK_NOTE_HAT
BLOCK_NOTE_PLING
BLOCK_NOTE_SNARE
BLOCK_PISTON_CONTRACT
BLOCK_PISTON_EXTEND
BLOCK_PORTAL_AMBIENT
BLOCK_PORTAL_TRAVEL
BLOCK_PORTAL_TRIGGER
BLOCK_REDSTONE_TORCH_BURNOUT
BLOCK_SAND_BREAK
BLOCK_SAND_FALL
BLOCK_SAND_HIT
BLOCK_SAND_PLACE
BLOCK_SAND_STEP
BLOCK_SLIME_BREAK
BLOCK_SLIME_FALL
BLOCK_SLIME_HIT
BLOCK_SLIME_PLACE
BLOCK_SLIME_STEP
BLOCK_SNOW_BREAK
BLOCK_SNOW_FALL
BLOCK_SNOW_HIT
BLOCK_SNOW_PLACE
BLOCK_SNOW_STEP
BLOCK_STONE_BREAK
BLOCK_STONE_BUTTON_CLICK_OFF
BLOCK_STONE_BUTTON_CLICK_ON
BLOCK_STONE_FALL
BLOCK_STONE_HIT
BLOCK_STONE_PLACE
BLOCK_STONE_PRESSUREPLATE_CLICK_OFF
BLOCK_STONE_PRESSUREPLATE_CLICK_ON
BLOCK_STONE_STEP
BLOCK_TRIPWIRE_ATTACH
BLOCK_TRIPWIRE_CLICK_OFF
BLOCK_TRIPWIRE_CLICK_ON
BLOCK_TRIPWIRE_DETACH
BLOCK_WATER_AMBIENT
BLOCK_WATERLILY_PLACE
BLOCK_WOOD_BREAK
BLOCK_WOOD_BUTTON_CLICK_OFF
BLOCK_WOOD_BUTTON_CLICK_ON
BLOCK_WOOD_FALL
BLOCK_WOOD_HIT
BLOCK_WOOD_PLACE
BLOCK_WOOD_PRESSUREPLATE_CLICK_OFF
BLOCK_WOOD_PRESSUREPLATE_CLICK_ON
BLOCK_WOOD_STEP
BLOCK_WOODEN_DOOR_CLOSE
BLOCK_WOODEN_DOOR_OPEN
BLOCK_WOODEN_TRAPDOOR_CLOSE
BLOCK_WOODEN_TRAPDOOR_OPEN
ENCHANT_THORNS_HIT
ENTITY_ARMORSTAND_BREAK
ENTITY_ARMORSTAND_FALL
ENTITY_ARMORSTAND_HIT
ENTITY_ARMORSTAND_PLACE
ENTITY_ARROW_HIT
ENTITY_ARROW_HIT_PLAYER
ENTITY_ARROW_SHOOT
ENTITY_BAT_AMBIENT
ENTITY_BAT_DEATH
ENTITY_BAT_HURT
ENTITY_BAT_LOOP
ENTITY_BAT_TAKEOFF
ENTITY_BLAZE_AMBIENT
ENTITY_BLAZE_BURN
ENTITY_BLAZE_DEATH
ENTITY_BLAZE_HURT
ENTITY_BLAZE_SHOOT
ENTITY_BOBBER_SPLASH
ENTITY_BOBBER_THROW
ENTITY_CAT_AMBIENT
ENTITY_CAT_DEATH
ENTITY_CAT_HISS
ENTITY_CAT_HURT
ENTITY_CAT_PURR
ENTITY_CAT_PURREOW
ENTITY_CHICKEN_AMBIENT
ENTITY_CHICKEN_DEATH
ENTITY_CHICKEN_EGG
ENTITY_CHICKEN_HURT
ENTITY_CHICKEN_STEP
ENTITY_COW_AMBIENT
ENTITY_COW_DEATH
ENTITY_COW_HURT
ENTITY_COW_MILK
ENTITY_COW_STEP
ENTITY_CREEPER_DEATH
ENTITY_CREEPER_HURT
ENTITY_CREEPER_PRIMED
ENTITY_DONKEY_AMBIENT
ENTITY_DONKEY_ANGRY
ENTITY_DONKEY_CHEST
ENTITY_DONKEY_DEATH
ENTITY_DONKEY_HURT
ENTITY_EGG_THROW
ENTITY_ELDER_GUARDIAN_AMBIENT
ENTITY_ELDER_GUARDIAN_AMBIENT_LAND
ENTITY_ELDER_GUARDIAN_CURSE
ENTITY_ELDER_GUARDIAN_DEATH
ENTITY_ELDER_GUARDIAN_DEATH_LAND
ENTITY_ELDER_GUARDIAN_HURT
ENTITY_ELDER_GUARDIAN_HURT_LAND
ENTITY_ENDERDRAGON_AMBIENT
ENTITY_ENDERDRAGON_DEATH
ENTITY_ENDERDRAGON_FIREBALL_EXPLODE
ENTITY_ENDERDRAGON_FLAP
ENTITY_ENDERDRAGON_GROWL
ENTITY_ENDERDRAGON_HURT
ENTITY_ENDERDRAGON_SHOOT
ENTITY_ENDEREYE_LAUNCH
ENTITY_ENDERMEN_AMBIENT
ENTITY_ENDERMEN_DEATH
ENTITY_ENDERMEN_HURT
ENTITY_ENDERMEN_SCREAM
ENTITY_ENDERMEN_STARE
ENTITY_ENDERMEN_TELEPORT
ENTITY_ENDERMITE_AMBIENT
ENTITY_ENDERMITE_DEATH
ENTITY_ENDERMITE_HURT
ENTITY_ENDERMITE_STEP
ENTITY_ENDERPEARL_THROW
ENTITY_EXPERIENCE_BOTTLE_THROW
ENTITY_EXPERIENCE_ORB_PICKUP
ENTITY_EXPERIENCE_ORB_TOUCH
ENTITY_FIREWORK_BLAST
ENTITY_FIREWORK_BLAST_FAR
ENTITY_FIREWORK_LARGE_BLAST
ENTITY_FIREWORK_LARGE_BLAST_FAR
ENTITY_FIREWORK_LAUNCH
ENTITY_FIREWORK_SHOOT
ENTITY_FIREWORK_TWINKLE
ENTITY_FIREWORK_TWINKLE_FAR
ENTITY_GENERIC_BIG_FALL
ENTITY_GENERIC_BURN
ENTITY_GENERIC_DEATH
ENTITY_GENERIC_DRINK
ENTITY_GENERIC_EAT
ENTITY_GENERIC_EXPLODE
ENTITY_GENERIC_EXTINGUISH_FIRE
ENTITY_GENERIC_HURT
ENTITY_GENERIC_SMALL_FALL
ENTITY_GENERIC_SPLASH
ENTITY_GENERIC_SWIM
ENTITY_GHAST_AMBIENT
ENTITY_GHAST_DEATH
ENTITY_GHAST_HURT
ENTITY_GHAST_SCREAM
ENTITY_GHAST_SHOOT
ENTITY_GHAST_WARN
ENTITY_GUARDIAN_AMBIENT
ENTITY_GUARDIAN_AMBIENT_LAND
ENTITY_GUARDIAN_ATTACK
ENTITY_GUARDIAN_DEATH
ENTITY_GUARDIAN_DEATH_LAND
ENTITY_GUARDIAN_FLOP
ENTITY_GUARDIAN_HURT
ENTITY_GUARDIAN_HURT_LAND
ENTITY_HORSE_AMBIENT
ENTITY_HORSE_ANGRY
ENTITY_HORSE_ARMOR
ENTITY_HORSE_BREATHE
ENTITY_HORSE_DEATH
ENTITY_HORSE_EAT
ENTITY_HORSE_GALLOP
ENTITY_HORSE_HURT
ENTITY_HORSE_JUMP
ENTITY_HORSE_LAND
ENTITY_HORSE_SADDLE
ENTITY_HORSE_STEP
ENTITY_HORSE_STEP_WOOD
ENTITY_HOSTILE_BIG_FALL
ENTITY_HOSTILE_DEATH
ENTITY_HOSTILE_HURT
ENTITY_HOSTILE_SMALL_FALL
ENTITY_HOSTILE_SPLASH
ENTITY_HOSTILE_SWIM
ENTITY_IRONGOLEM_ATTACK
ENTITY_IRONGOLEM_DEATH
ENTITY_IRONGOLEM_HURT
ENTITY_IRONGOLEM_STEP
ENTITY_ITEM_BREAK
ENTITY_ITEM_PICKUP
ENTITY_ITEMFRAME_ADD_ITEM
ENTITY_ITEMFRAME_BREAK
ENTITY_ITEMFRAME_PLACE
ENTITY_ITEMFRAME_REMOVE_ITEM
ENTITY_ITEMFRAME_ROTATE_ITEM
ENTITY_LEASHKNOT_BREAK
ENTITY_LEASHKNOT_PLACE
ENTITY_LIGHTNING_IMPACT
ENTITY_LIGHTNING_THUNDER
ENTITY_LINGERINGPOTION_THROW
ENTITY_MAGMACUBE_DEATH
ENTITY_MAGMACUBE_HURT
ENTITY_MAGMACUBE_JUMP
ENTITY_MAGMACUBE_SQUISH
ENTITY_MINECART_INSIDE
ENTITY_MINECART_RIDING
ENTITY_MOOSHROOM_SHEAR
ENTITY_MULE_AMBIENT
ENTITY_MULE_DEATH
ENTITY_MULE_HURT
ENTITY_PAINTING_BREAK
ENTITY_PAINTING_PLACE
ENTITY_PIG_AMBIENT
ENTITY_PIG_DEATH
ENTITY_PIG_HURT
ENTITY_PIG_SADDLE
ENTITY_PIG_STEP
ENTITY_PLAYER_ATTACK_CRIT
ENTITY_PLAYER_ATTACK_KNOCKBACK
ENTITY_PLAYER_ATTACK_NODAMAGE
ENTITY_PLAYER_ATTACK_STRONG
ENTITY_PLAYER_ATTACK_SWEEP
ENTITY_PLAYER_ATTACK_WEAK
ENTITY_PLAYER_BIG_FALL
ENTITY_PLAYER_BREATH
ENTITY_PLAYER_BURP
ENTITY_PLAYER_DEATH
ENTITY_PLAYER_HURT
ENTITY_PLAYER_LEVELUP
ENTITY_PLAYER_SMALL_FALL
ENTITY_PLAYER_SPLASH
ENTITY_PLAYER_SWIM
ENTITY_RABBIT_AMBIENT
ENTITY_RABBIT_ATTACK
ENTITY_RABBIT_DEATH
ENTITY_RABBIT_HURT
ENTITY_RABBIT_JUMP
ENTITY_SHEEP_AMBIENT
ENTITY_SHEEP_DEATH
ENTITY_SHEEP_HURT
ENTITY_SHEEP_SHEAR
ENTITY_SHEEP_STEP
ENTITY_SHULKER_AMBIENT
ENTITY_SHULKER_BULLET_HIT
ENTITY_SHULKER_BULLET_HURT
ENTITY_SHULKER_CLOSE
ENTITY_SHULKER_DEATH
ENTITY_SHULKER_HURT
ENTITY_SHULKER_HURT_CLOSED
ENTITY_SHULKER_OPEN
ENTITY_SHULKER_SHOOT
ENTITY_SHULKER_TELEPORT
ENTITY_SILVERFISH_AMBIENT
ENTITY_SILVERFISH_DEATH
ENTITY_SILVERFISH_HURT
ENTITY_SILVERFISH_STEP
ENTITY_SKELETON_AMBIENT
ENTITY_SKELETON_DEATH
ENTITY_SKELETON_HORSE_AMBIENT
ENTITY_SKELETON_HORSE_DEATH
ENTITY_SKELETON_HORSE_HURT
ENTITY_SKELETON_HURT
ENTITY_SKELETON_SHOOT
ENTITY_SKELETON_STEP
ENTITY_SLIME_ATTACK
ENTITY_SLIME_DEATH
ENTITY_SLIME_HURT
ENTITY_SLIME_JUMP
ENTITY_SLIME_SQUISH
ENTITY_SMALL_MAGMACUBE_DEATH
ENTITY_SMALL_MAGMACUBE_HURT
ENTITY_SMALL_MAGMACUBE_SQUISH
ENTITY_SMALL_SLIME_DEATH
ENTITY_SMALL_SLIME_HURT
ENTITY_SMALL_SLIME_JUMP
ENTITY_SMALL_SLIME_SQUISH
ENTITY_SNOWBALL_THROW
ENTITY_SNOWMAN_AMBIENT
ENTITY_SNOWMAN_DEATH
ENTITY_SNOWMAN_HURT
ENTITY_SNOWMAN_SHOOT
ENTITY_SPIDER_AMBIENT
ENTITY_SPIDER_DEATH
ENTITY_SPIDER_HURT
ENTITY_SPIDER_STEP
ENTITY_SPLASH_POTION_BREAK
ENTITY_SPLASH_POTION_THROW
ENTITY_SQUID_AMBIENT
ENTITY_SQUID_DEATH
ENTITY_SQUID_HURT
ENTITY_TNT_PRIMED
ENTITY_VILLAGER_AMBIENT
ENTITY_VILLAGER_DEATH
ENTITY_VILLAGER_HURT
ENTITY_VILLAGER_NO
ENTITY_VILLAGER_TRADING
ENTITY_VILLAGER_YES
ENTITY_WITCH_AMBIENT
ENTITY_WITCH_DEATH
ENTITY_WITCH_DRINK
ENTITY_WITCH_HURT
ENTITY_WITCH_THROW
ENTITY_WITHER_AMBIENT
ENTITY_WITHER_BREAK_BLOCK
ENTITY_WITHER_DEATH
ENTITY_WITHER_HURT
ENTITY_WITHER_SHOOT
ENTITY_WITHER_SPAWN
ENTITY_WOLF_AMBIENT
ENTITY_WOLF_DEATH
ENTITY_WOLF_GROWL
ENTITY_WOLF_HOWL
ENTITY_WOLF_HURT
ENTITY_WOLF_PANT
ENTITY_WOLF_SHAKE
ENTITY_WOLF_STEP
ENTITY_WOLF_WHINE
ENTITY_ZOMBIE_AMBIENT
ENTITY_ZOMBIE_ATTACK_DOOR_WOOD
ENTITY_ZOMBIE_ATTACK_IRON_DOOR
ENTITY_ZOMBIE_BREAK_DOOR_WOOD
ENTITY_ZOMBIE_DEATH
ENTITY_ZOMBIE_HORSE_AMBIENT
ENTITY_ZOMBIE_HORSE_DEATH
ENTITY_ZOMBIE_HORSE_HURT
ENTITY_ZOMBIE_HURT
ENTITY_ZOMBIE_INFECT
ENTITY_ZOMBIE_PIG_AMBIENT
ENTITY_ZOMBIE_PIG_ANGRY
ENTITY_ZOMBIE_PIG_DEATH
ENTITY_ZOMBIE_PIG_HURT
ENTITY_ZOMBIE_STEP
ENTITY_ZOMBIE_VILLAGER_AMBIENT
ENTITY_ZOMBIE_VILLAGER_CONVERTED
ENTITY_ZOMBIE_VILLAGER_CURE
ENTITY_ZOMBIE_VILLAGER_DEATH
ENTITY_ZOMBIE_VILLAGER_HURT
ENTITY_ZOMBIE_VILLAGER_STEP
ITEM_ARMOR_EQUIP_CHAIN
ITEM_ARMOR_EQUIP_DIAMOND
ITEM_ARMOR_EQUIP_GENERIC
ITEM_ARMOR_EQUIP_GOLD
ITEM_ARMOR_EQUIP_IRON
ITEM_ARMOR_EQUIP_LEATHER
ITEM_BOTTLE_FILL
ITEM_BOTTLE_FILL_DRAGONBREATH
ITEM_BUCKET_EMPTY
ITEM_BUCKET_EMPTY_LAVA
ITEM_BUCKET_FILL
ITEM_BUCKET_FILL_LAVA
ITEM_CHORUS_FRUIT_TELEPORT
ITEM_FIRECHARGE_USE
ITEM_FLINTANDSTEEL_USE
ITEM_HOE_TILL
ITEM_SHIELD_BLOCK
ITEM_SHIELD_BREAK
ITEM_SHOVEL_FLATTEN
MUSIC_CREATIVE
MUSIC_CREDITS
MUSIC_DRAGON
MUSIC_END
MUSIC_GAME
MUSIC_MENU
MUSIC_NETHER
RECORD_11
RECORD_13
RECORD_BLOCKS
RECORD_CAT
RECORD_CHIRP
RECORD_FAR
RECORD_MALL
RECORD_MELLOHI
RECORD_STAL
RECORD_STRAD
RECORD_WAIT
RECORD_WARD
UI_BUTTON_CLICK
WEATHER_RAIN
WEATHER_RAIN_ABOVE

 

# Закодировано Деванонимусом
# Глобальные переменные, отправителем может быть Консоль или плеер {определите имена ниже}:
# {pGroup} #Глобальная переменная - Имя группы отправителей
# {pPrefix} #Префикс глобальной переменной - отправителя
# {pSuffix} #Глобальная переменная - Суффикс отправителей
# {pColorPrefix} #Глобальная переменная - Префикс отправителей с цветом после
# {pColorSuffix} #Глобальная переменная - Суффикс отправителей с цветом после
# {pName} #Глобальная переменная - Имя Седера
# {pDisplayName} #Глобальная переменная - Senders DisplayName
# {newLine} #Глобальная переменная - Создать новую строку
# {onlinePlayers} #Глобальная переменная - Игроки онлайн
# {uniquePlayers} #Глобальная переменная - Количество уникальных игроков
# Переменные, специфичные для определенных форматов
# {tName} - Целевое имя [Только для: playerMessage]
# {pMessage} - Сообщение игроков [Только для playerMessage и chatFormat]
# {cMessage} - Командное сообщение [Для: alertMessage и sayMessage]
# Для customJoin и customQuit вы можете использовать 'none' для сообщения no join вообще
# В groupFormats храните имена групп в нижнем регистре
переменных:
  consoleName: КОНСОЛЬ
  Неизвестное имя: НЕИЗВЕСТНЫЙ
чат-формат:
  enableFeature: справедливо
 формат: '&а{pPrefix}&9{pDisplayName} и{pSuffix} &8&л> и F{pMessage}'
  groupFormats:
    devanonymous: Добавьте столько групп, сколько хотите, держите имена групп в нижнем регистре. Каждая группа - это новая строка, подобная этой
chatMention:
  enableFeature: true
ChatMessage: '&a&lCHAT &7Player &9{pDisplayName} &7mentioned you in chat!'
  chatMentionFormat: '&a{pDisplayName}'
  playerMentionOff: '&а&lCHAT &7Player и{pDisplayName} &7has есть упоминания превратились
    off'
sendTitle: true
titleFooter: '&9{pDisplayName} &8mentioned you in chat'
  sendSound: true
sound: ITEM_PICKUP
ClearChat:
  clearLines: 100
clearBcastMessage: '&a&lCHAT &2&l> &7Cleared by &9{pDisplayName}'
muteChat:
  chatMuted: нет
 opsOverride: справедливо
 chatMuteBcastMessage: '&а&lCHAT &2&л> &7Chat приглушено: &9{pDisplayName}'
  chatUnMuteBcastMessage: '&a&lCHAT &2&l> &7Chat un-muted by: &9{pDisplayName}'
  playerMutedMessage: '&a&lCHAT &7Chat в настоящее время отключен'
playerMessage:
  sendFormat: '&а&л>> &9Me &8&л-> &7{tName} &а&л &е{pMessage}'
  receiveFormat: '&а&л>> &7{изъятия} &8&л-> &9Me &а&л &е{pMessage}'
  sendReceiveTitle: true
titleHeader: '&7{pName} &8&l-> &9Me'
  titleFooter: '&f{pMessage}'
  sendReceiveSound: true
sound: ITEM_PICKUP
playerMOTD:
  enableFeature: true
  MOTDMessage:
  - '&8&m+---------------------------------------------------+'
  - ' '
  - ' &7Welcome, &9{pDisplayName}&7! Игроки онлайн и a{onlinePlayers}'
  - ' '
  - '&7 Это плеер MOTD, который вы можете настроить в &aconfig'
  - ' '
  - '&8&м+---------------------------------------------------+'
 sendTitle: справедливо
 titleHeader: '&aWelcome обратно &9{изъятия}'
  titleFooter: '&7Edit this in the &aconfig&7!'
playerListName:
  enableFeature: true
format: '{pPrefix}&9{pName}'
  useRepeater: false
updateEverySecond: 1
newPlayer:
  enableFeature: справедливо
 messageformat значение: '&а&л>> &7New плеер &9{pDisplayName}&7! &a{uniquePlayers} &7unique
    игроки!
  sendServerTitle: true
titleHeader: '&a&lNEW PLAYER'
  titleFooter: '&9&l{pName}'
customJoin:
  enableFeature: true
format: '&a&l> &9{pDisplayName} &7has connected'
customQuit:
  enableFeature: true
format: '&c&l> &9{pDisplayName} &7has disconnected'
alertMessage:
  формат: '&a&lALERT &2&l> &f{cMessage}'
  sendTitle: true
titleHeader: '&a&lALERT'
sayMessage:
  формат: '&a&l{pDisplayName} &2&l> &f{cMessage}'
customHelp:
  HelpMessage:
  - '&8&m+---------------------------------------------------+'
  - ' '
  - '&7Customize this &a/help &7in the config'
  - ' '
  - '&8&m+---------------------------------------------------+'
  RulesMessage:
  - ' &8&l==== &a&lServer Rules &8&l===='
  - '&8&l> &71 &aNo взломанные клиенты'
  - '&8&l> &72 &aDo не спам'
  - '&8&l> &73 &aBe respective'
playerCommands:
  понятно:
    enable: true
clearLines: 100
clearMessage: '&a&lCHAT &7Cleared your chat'
  беззвучный:
    включить: true
    opsOverride: true
chatMutedMessage: '&a&lCHAT &7Your chat отключен от других. Для отключения звука типа
      &a/чат'
    muteChatMessage: '&a&lCHAT &7Chat приглушен от других'
    unmuteChatMessage: '&a&lCHAT &7Chat un-muted from others'
  сообщение:
    playerMessage: '&а&lCHAT &7Your сообщений выключен, включить в и/C'
    disabledMessage: '&a&lCHAT &9{tName} &7has сообщения отключены'
  сообщения:
    featureDisabled: '&a&lCHAT &7 Эта функция отключена'
 
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